Wicket every time bug and other stuff

Hi Glenn,

Flick Cricket has been my go to game for a week now, and I'm really enjoying it.

Now to my points!

First I noticed that you were looking for a guy that said he'd bowled out the AI for 0. Well I'm not him, but I have done it, and I know why. (I've got a cscreenshot of the summary screen if you need it.)

It happens with a combination of bowling a straight delivery (with spin, swing, or pace) and then starting you flick at the very top of the screen over 'your' wicket. You should hear the sound of the batsmen playing a shot. This now gives you a free shy at the stumps that will result in a wicket every time.

It doesn't seem to work with swinging or cutting deliveries.

Now for a few suggestions, if I may.

First, what I think would work very well is a batting centred tournament mode (like the Stick Cricket flash game). One where you start of against a side like bangladesh with a 10 over target of 50... moving up to Pakistan with a target of 200 or something. With incrementally increasing difficulty. Or something along those lines.

It would be good to have a high score mode. Just 5, 10, 15, 20 etc overs to score as many runs as you possibly can. It'd be great with online leaderboards as well as local.

On another point it would be nice to have more variety of AI bowler and batsmen difficulty, as there isn't much challenge once you get past a certain point.

Overall, as you can probably tell, I think batting is much more fun the bowling. The bowling is a bit too simplistic to be any fun. It loses a lot of the real skill of bowling especially, as mentioned elsewhere, without length being in the equation.

I'm against meters and three click systems too... but the iPhone should offer enough fun ways to make something usable. One idea would be to flip the view point to look at the wicket from a more 3d perspective from the bowlers end.

Then I think it would be good if you could draw the line you want the delivery to take. (See DrawRace for what I mean). The faster you draw the line the faster the delivery - but you lose accuracy, and vice versa. You could then factor in the length too, where the line finishes.

Or you could harness the accelerometer to apply swing as you flick. A flick of the finger for pace, a flick of the wrist to add swing or spin.

On another note... something else that would be nice is to be able save Facebook teams so they don't randomly change. Then it would be nice to have stats for every player that are tracked over time, so you can see it over a long period. This would also be great to feeback into Facebook and generate interest.

Right I'll leave you alone now... hopefully if nothing else the bowling bug will be useful!

Seriously, though, this game has so much potential to be great, so I hope you will continue to develop and update it frequently!

Then I think it would be good


Then I think it would be good if you could draw the line you want the delivery to take. (See DrawRace for what I mean). The faster you draw the line the faster the delivery - but you lose accuracy, and vice versa. You could then factor in the length too, where the line finishes.

That is a very very intriguing idea!

On a bug note Glenn, there seems to be an "edge a six" bug, it seems to be if I jam my finger onto the ball, but it does happen for reasons I can't replicate.

all of a sudden the ball is at the boundary (without me hitting it there) and I've scored six runs.

If I can spot a pattern, I'll try and make a note of it.

I'm fairly sure the 'hit a 6


I'm fairly sure the 'hit a 6 bug' is due to me pressing ON the top of the ball.

It seems to happen at the start of an over when the bowling has changed from a seamer / spinner to a quick, and I haven't noticed that it's a new bowler.

So when I'm taken a bit by surprise, rather then being able to play a proper shot, I've pressed on the ball and it's gone straight for six.

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